There's a storm brewing, And you're the alchemist. In this game you play as a revolutionary trying to overthrow an evil tyrant, your goal is to drive up your reputation as well as your publicity, and collect money to fund the end of the monarchy. But watch out, there are spies and traitors collecting intel on you, reporting back to the king.

Basic Controls: Drag and drop blue “people cards” onto green “task cards”; to remove tasks, drag and drop them into the “Trash Plan”. The 3 yellow bars in the bottom left of the people cards determine their rank in your revolution, to increase this, assign them to the “Promote Person” task. To gather more people, you need to assign people cards to “Recruit People”. To… remove people from the cause, assign them to the “Kill Person” card.

TL;DR: You gain money by working day jobs, this helps fund everything else. You can spend this money on protests and the main revolt. Your ending is decided on how much money you have, your reputation, and your publicity. To recruit more people to your cause, assign a rank 2 (yellow bars in the bottom left of a person card) person card to gather more people, but watch out, spies will try to infiltrate you. Spies are disguised as normal people cards and report back to the authority at the end of a day (seen in the top left), the higher rank they have the more intel they report back; it is best to limit your recruits due to them. If you suspect someone of being a spy you can send them to the “Kill Person” task and have them… removed. To rank a card up, assign them to the “Promote Person” task. To gather more task cards, you have a level 3 rank person work on the “Make Plan” task. Once you feel like your victory is assured, hold down the “Revolution” button on the right; and see your victory screen.

Publicity: Publicity is a doubled edged sword; the higher it is, the more intel the tyrant gets, but also it is needed for the end goal. The way you raise publicity and rep is to run protests, there are 2 kinds: the peaceful type, and the violent type. Peaceful protests will raise your publicity, and may get you a new recruit. Violent protests will either raise your rep a lot, or lower it; 50-50 chance.

Intel may seem enigmatic, but there is a method to its shifty shadows. At midnight, you get a report of your gain in publicity, and how much intel spies have gathered. Once your “Authority Intel” reaches Max, the game is lost; and you are sent to the chopping block.

To turn the volume up and down, use the “+” and the “-” keys.

Art and Music: The Art was made by Stickia, and the music was made by Nanorasmus, and Stickia.

Code: Nanorasmus

Post-jam updates

Planned features / changes:

  • Tutorial
  • Audio cues for certain interactions
  • More plan types
  • Certain plans cost money to do

Potential features / changes:

  • Emergencies
    • At random times an emergency may happen
    •  Emergencies can be in the form of cards you have to do within a time limit
    •  Emergencies can also be in the form of a popup asking you to make a choice
    •  Spies in your midst may try to sabotage you by creating certain emergencies
  • Redone money system
    • Player starts with day job card
    • Almost everything costs some amount of money
  • Loyalty update
    •  When out in public, the police have a chance of taking your people in for questioning, this is amplified when doing something like protests.
    • After an interrogation, the person loses some of an hidden value called loyalty (Unless they are devout AKA maximum)
    •  People above a certain loyalty threshold will tell you when they've been interrogated
    • If a person's loyalty goes below a certain threshold, they become a spy.
    •  Non-spy people will slowly gain loyalty at a speed based on their clearance.
    • This would also come with 2 new task cards: Screening & Questioning Deduction
      • Screening
        • Costs a lot of money, but can tell you a person's approximate loyalty in just 8 in-game hours!
      • Questioning Deduction
        • Given to the player when a person tells them they were interrogated
        • An organizer (person with max clearance) may go over the questions the person can remember being asked, this may give you an idea of what Intel they currently have on you, and react accordingly
        • Reduces Authority Intel
  • More readable card type sprites

Bugs with planned fixes:

  • Player can place person cards on task cards that have just exited the queue (In the bottom left square)
  • Game hides your cursor whenever it is within the game window if you've died while holding a card (Fixed by picking up a new card and dropping it again)
  • In-game clock is missing padding
  • Main death ending is missing the word "begin" at the end (Ironic, we know)

Updated 1 day ago
Published 4 days ago
StatusReleased
PlatformsWindows, Linux, HTML5
AuthorsNanorasmus, Stickia404
GenreCard Game
Made withGodot
TagsManagement
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
Revolution.exe 108 MB
Download
Revolution_linux.zip 36 MB

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